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Silent hill fan game
Silent hill fan game




“The reason why the Demogorgon and Freddy Krueger being in the same universe works is because the killers never stand side by side,” explains Côté. The only difficulties they face involve IP unavailability, legal limbo, and-more often than anything else-clarification about how the crossovers function. To this day, the Behaviour team has never had a license holder turn them down. That swell in popularity impacted the company itself, too, with Behaviour’s Dead by Daylight team growing from 30 people in its first year to over 300 people today.

silent hill fan game

Dead by Daylight currently sees more than 1.5 million people playing every day, Behaviour tells WIRED. The game spread with each expansion from PC to PlayStation, Xbox, Switch, and eventually mobile. As an asymmetrical multiplayer horror game where one player takes the role of a ruthless killer and four others play as survivors desperate to escape, it breaks from traditionally linear horror gameplay to put equal pressure on all five players and the split decisions they make. Since launching in 2016, Dead by Daylight has become one of the most popular online indies across platforms.

silent hill fan game

Now, it’s a hard-earned reality for the folks at Behaviour Interactive.

silent hill fan game

Five years ago, the thought of getting these trademarked legends in the game felt like a pipe dream. Most recently, it scooped up Pinhead from Hellraiser, who was long considered to be the team’s white whale. Half a decade later, Dead by Daylight’s character screen looks like a museum of horror icons: Ghost Face from Scream, Freddy Krueger from A Nightmare on Elm Street, Amanda Young from Saw, Leatherface from The Texas Chainsaw Massacre. Halloween’s iconic slasher was the first license the game scored he was far from the last. “Of all the different icons we could have, Myers is, I think, probably the biggest one to get, to feel validated in the horror world,” says Richard. In fact, the whole office lost their minds. It was 2016 and Richard, creative director for the Canadian video game studio Behaviour Interactive, was only just beginning to crank out the game mechanics for what would eventually become Dead by Daylight, the now iconic indie horror game.

silent hill fan game

Dave Richard still remembers the day he caught Michael Myers.






Silent hill fan game